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ScalpelMAX is a 3ds max object modifier, offering advanced slicing functionality with many specialized features. ScalpelMAX is perfect for users who create complex CAD viszualisations with polygon counts above 100.000. Also the games and video effects people will love SclapelMAX because of its incredible texture slicing feature. Mapping coordinates won't be affected by ScalpelMAX operations and this makes it possible to cut down any geometry without losing the materials and mappings! .
ScalpelMAX can handle much higher polygon counts in realtime than the standard slice feature. ScalpelMAX also uses less memory to process the slice operation and this makes it also much faster than the built in feature. Another feature is it′s very high accuracy! ScalpelMAX won't fail doing the cut operation while the standard feature gives up and creates unusable "data rubbish". Everybody who ever used the standard Slice function for complex tasks, knows what that means. The standard Slice often is not able to do the job accordingly, Scalpel is able to do it because it simply calculates more accurate/efficient.
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ScalpelMAX 是一個3ds max 的物件修改器,主要的功能是可以將物件切片,ScalpelMAX 非常適用于創(chuàng)造復雜 polygon 的使用者,既使polygon 面數(shù)超過10000面!游戲製作者以及影片后者也會喜歡 SclapelMAX,因為它令人難以置信的結(jié)構(gòu)切片特色;更棒的是,貼圖并不會影響 SclapelMAX 作用,他甚至可以切下任何部位物體結(jié)構(gòu)而不會損壞物件結(jié)構(gòu)及材質(zhì)。
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ScalpelMAX 處理高階 polygon 物體切片的功能,比基本功能更加即時而快速,并且使用更少的記憶體都是重要的特點,另一個特點是它非常的精準!當基本功能放棄執(zhí)行或是製造錯誤資訊 時,ScalpelMAX 在執(zhí)行剪下作用的時候絕對不會失敗。任何人都會使用基本功能來處理一些復雜的3D物件,并且知道如何使用,但是基本功能卻不能處理任何的高階物 體,ScalpelMAX可以做得到,因為它簡單的計算方式跟更精準的結(jié)果。
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功能說明
-最有效率的使用記憶體
-進行剪下作用前會先進行物件的修正,使貼圖不會出錯
-自動切片作用,讓你可以用一個簡單的指令製作出上千個切片
-可以自動產(chǎn)生接合縫隙(常使用于NURBS 表面重建)
-充足的材質(zhì)ID 切片控制(上方、底部等等)
-可以將你選擇的物體面自動切片(切下或選擇留下)
-獨立切片UV Mapping 控制
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