此擴(kuò)展要求每個用戶一份授權(quán) 要求Unity 5.4.2 或更高版本。 uFLex integrates NVidia Flex with Unity3D. FleX is the new GPU accelerated particle simulation library aimed at physically-based visual effects. The core idea of FleX is that every object (such as rigid body, soft body or fluids) is represented as a system of particles connected by constraints. Such unified representation allows efficient modelling of many different materials and natural interaction between elements of different types, for example, two-way coupling between rigid bodies and fluids, or fluids and soft bodies. uFLex currently provides: - Access to low-level Flex native library - Support for rigid and soft bodies, cloths, inflatables, fluids, ropes and granular materials - Cloth tearing - Deformable meshes rendering - Integration with Screen Space Fluids (SSF, included for free) for fast fluid rendering - Integration with SSF Pro (not included) for high-quality fluids with translucency, refractions, foam etc. - GUI for straightforward creation of Flex bodies - Example scripted framework for quick integration with your games - Bunch of example scenes uFleX is under development. Any bug reports and feature requests are more than welcome. -----Requirements----- - NVidia GPU with at least CUDA 3.0 compute capability - Windows 64 bit (Win 32bit experimental, Android and Linux support planned)
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